The order to try things in

Five steps to work through, in order, whenever anything stops working.

Something has stopped working, and the first thought most people have is: what did I press?

Almost always, nothing. Machines go wrong on their own, constantly. Software is rewritten overnight by people you will never meet, broadband boxes overheat in July, batteries wear out to a chemical timetable, and companies move the button you used every morning without asking anybody.

The repair trade has a fixed order for the first five minutes. It is dull, it works, and it is the same whether the thing in front of you is a telephone, a printer or a laptop.

Key points

What to remember

Try this

Write the five steps on a card — read it, close it, restart it, check something else, ask for help — and put it wherever the telephone lives. A card works when you are flustered, which is exactly when nothing else does.

Practice: The order to try things in. Your first lesson is free, with no account or card; the rest are part of a Lantern plan. Interactive lessons require JavaScript.

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